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Bedrock Edition level format/Block entity format. Bedrock Edition level format/Entity format/Components. Bedrock Edition level format/Entity format. The following articles document NBT structures of block entity and entity. This implementation walks the NBTs of all block, entities/mobs, elevations, and village related items. An example implementation of a Bedrock level-db parser can be found in minecraft_mmccoo. Bed assignments do not appear to be stored. Provides a mapping between villagers and work stations. Dwellers include villagers, iron golems, and cats. Consists mainly of an entity/mob ID's. There are several keys related to villages An example of a value associated with the "game_flatworldlayers" key is "" where the value length for this example is 9. The value associated with this key is a set of numbers in ASCII text format. There's also a special "game_flatworldlayers" key of length 20 for flat worlds. The value associated with the "player_" prefixed key is NBT encoded and only has a single compound tag at the root level. For example, player_-12345678 would be the key for a remote client with an client ID of -12345678. The first part is the prefix "player_" (without the quotes) and the second part is the client ID which is contained in the remote player's clientid.txt file.
There's also a special key for remote players which consists of two parts. The value associated with the ~local_player key is NBT encoded and only has a single compound tag at the root level. If entity data exists here, it takes precedence over the player data stored in level.dat. There's also the special key ~local_player for an entity data entry that holds the local player entity. No longer written as of v1.2.13.īounding boxes for structure spawns stored in binary format Used for grass appearing inside snow layers prior to v1.2.13.
#Minecraft world edit filr location plus#
Subchunk version (1 byte) Version-dependent dataīiomes are IDs plus RGB colours similar to Data2DLegacy.Īrray of blocks that appear in the same place as other blocks. No longer written since v1.18.0.Įach entry of the biome array contains a biome ID in the first byte, and the final 3 bytes are red/green/blue respectively. Biome IDs are written as integers.īiome IDs are written as 8-bit integers.
The value 0 is used in the "Version" record in old style worlds higher values are used in infinite worlds.īiomes are stored as palettes similar to blocks. The "BlockEntity", "Entity" and "PendingTicks" records are represented by a sequence of concatenated root tags in a variant of NBT which stores the lengths and the multi-byte integer types in little-endian format, as opposed to the big-endian format used by Java Edition or the original NBT specification. Not all subchunks necessarily exist for a given chunk.
(for a "SubChunkPrefix" record) a one-byte subchunk index (from 0 to 15).Īccordingly, such a key may be 9, 10, 13 or 14 bytes long. A one-byte tag specifying the type of record represented by the key (see table), and. An optional third 32-bit little-endian integer (1 for the Nether, 2 for the End, omitted for the Overworld),. Two signed 32-bit little-endian integers (x and z in chunk coordinates, respectively),. This is because you can turn an old world infinite by replacing its db folder with one from an infinite world.Ī database key for data regarding a chunk is the concatenation of: It seems this is also where terrain generation is stored. The database path which is passed to the LevelDB API is this directory path, not the path to any file within it. The database is stored in the db/ subdirectory of a Bedrock Edition world. If these are simply commented out the rest will compile and function properly. port::Snappy_Compress and leveldb::Snapp圜ompressor. table/table_ contains two references to snappy that are unresolvable but irrelevant. db/snappy_ should refer include instead of. #Minecraft world edit filr location code#
The code does require some minor tweaks to compile: Google's leveldb library has evolved extensively since Mojang released their version, but the Mojang version still works (as of 2022). įor a Java implementation of LevelDB + Zlib, see The code is available at, and the building instructions are documented by Tommaso at.
#Minecraft world edit filr location windows#
Mojang has modified Google's Original LevelDB to add Zlib compression and Windows support. LevelDB based format Mojang variant LevelDB format